Devlogs
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
SUMMARY. Happy April, aka Chapter 13 release month!! It’s very exciting to be able to type those words out. I’ve been eagerly awaiting this day probably as...
Hey all! These are the definitive release dates for CH15 ✨ Public release: June 5 Patreon tier 1 early access: June 2 Patreon tier 2 early access: May 29 Patr...
Hello All! We at Comfort Kuma Studios hope you are having a wonderful Easter! There is exciting news. We are launching a Kickstarter campaign on April...
v1.6
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WigglyPaint v1.6 includes a number of handy refinements and new features: The "ALTER" panel has been redesigned with a more logical layout, and now offers the a...
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Version 1.6.1 is up and contains a handful of small patches (particularly to Oracle, which had a bit of leftover jank that needed smoothing over). More importan...
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Public day 1 build 1.5b is now available to play! There's no continuation of the story, but we've changed a few things in there such as: - Replacing new side im...
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Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
Hey everyone! The latest Artificial Selection Beta update finally delivered the long-awaited romance scenes for the Foris route! And well, considering that Fori...
Bug Fixing Update 1 - - Improved Key-Stealth mini-game, so it's much less difficult now. -Improved the computer password code so it's much easier for Players -I...
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Now there are endings in the game! You can trigger the ending from a new menu in the spaceship, once you have 100+ elements. :) From here, we are into the polis...
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Hello ! Time is passing by too quickly, it's been three weeks since the Demon's Apple released ! As I have told you, I want to try other game genre, but that do...
This is a minor update to playtest draft 0.7, incorporating a number of clarifications requested by crowdfunding backers. This will be the final update before d...
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Mythic GME Apps v1.6.0 Release Notes Released April 2026 What's New Progress Tracks Guide major story arcs : Track Threads and Horror arcs with phases, flashpoi...
Hi everyone! I’m excited to share that the very first RPG Maker Game Jam dedicated to Game UI has arrived. In this Jam, you’ll be using the Pictures UI Crea...
Long time no see! This update introduces the Combat Arena, finally playable. The bosses in it are WIP, especially Hayato, but they should definitely pose a big...
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This release, like the previous one, was primarily handled by Steo. Many thanks for their continued effort. This will likely remain the case for the foreseeable...
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Items Added new elemental swords. Flameswords can now have enchantments or curses applied, and can be generated as an artifact (as can all the new elemental swo...
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Hi everyone, We just released a new update for Welcome, Dear Human ! New Languages Thanks to our awesome community members the demo is now also available in the...
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Hey everyone! I know I've been promising for a while to clean up DR now that it's finished and this is... kinda that? Sort of Light mode. There's a light mode n...
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Hello Everyone! It's been a couple of months, and that has given most of our lovely CG artists enough time to wrap up their CGs. There are still four common rou...
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Version 1.0.5 is a minor release containing the following improvements: Fixed an issue where a rumbling sound could get stuck looping on the Mole Bros. boss fig...
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This update contains mostly visual and clarification changes Added "layouts" to save combinations of decks and relics The "trial select" has been graphically mo...
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Hi everyone! We're happy to announce that Artemis Day 4 is available for $5+ Patreon members to download! This day is packed-full of new content, featuring seve...
We’ve got a fun new feature coming - Puzzle Mode will be available with the start of our upcoming closed playtest. Some details: There will be a set of specif...
I made the movement feel much juicer. There are stop/turn/startup animations for running now...
thats right gamers... it's time.... go on..... go my knights.................... (please remember saves dont transfer to my knowledge... im sowwy......)...
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Hello! This update only affects Windows users, although we've updated the version number across the board for consistency Adds support for ANGLE rendering mode...
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Just a quick update to show that Ecliptic isn't dead yet! I've spent the last few months working on the final two decks and it's almost done. Barring a few miss...
Major quality of life fixes. Fixed serious UI issues occasionally preventing interaction with the game. Improved UI resolution scaling and added zoom settings (...
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We should do the ansi common lisp side of the acl2 first order logic condition theorem. (define-condition awkward () ((keys :initarg :keys :reader keys))) Quick...
Dear Companions! This release series focuses on quality of life and productivity improvements. The major features this time are “Characters in Scene” which...
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Big update + BIG thank you! (Demo 0.17) We just hit 800 wishlists on Steam! Thank you so much, that’s huge! Also, I didn’t expect the game to blow up again...
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Hey everyone! First of all an !IMPORTANT NOTE FOR ALL WEB PLAYERS! Unfortunately our save system wasn't prepared for handling web saves previously. What this me...
Hello, my beautiful raccoon friends! April is here and it is… cloudy! At least for this social media raccoon. Still, we can safely say that spring is here and...
Howdy y'all, sorry this one took a second! The updates finally read to go public so here it is! This one took a lot of effort so any and all support you can giv...
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Garvalf is a French-speaking Forth enthusiast trying out Lua Carousel on a computer. It's lovely that I can run Garvalf's interactive rotating beauty on my Engl...
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Even though LambdaMOO’s MOO language is not obsessed with first order logic, in my common lisp condition system mooing I am obsessed with first order logic. T...
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Updated code to allow more diverse locomotive types in the future Updated mechanics, graphics and sound design for Truketog Added missing tooltips for the Indus...
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Mizumi & Innocence, my queer indie romance novel about a disaster demisexual figuring out what desire is, releases April 10th on itchio! It’s a prequel to Doc...
Happy Passover and Easter Weekend, everybody! I was playing around with fixing some bugs this morning, and lo and behold, I got them finished! So... yeah why no...
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A mysterious new update has arrived, exclusive to the Windows version! Tap the newly added Steve Jobs icon on the home screen to access a brand-new minigame...
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So its been a couple of rough weeks trying to add my new amazing bomber enemy. Grab your cup of coffe (I'd maybe make it irish to have the will power to get thr...
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I want to make a simplified version of the default maker sprites that would be easier to create custom graphics for. This simplified version would replace the k...
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Hey, everyone! It’s April 1st. The internet is lying to you on purpose. Your parents (probably) aren’t really getting a divorce. And pretty much every publi...
"有些東西,不該被我們所知。" "There are things that were never meant for us to know." "當魔物鑽出第一點火星,知曉如何用火之後,...
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I'm back from a bit of a hiatus! Been a busy-busy time in my personal life basically since Christmas , so I haven't had much time, or energy, to tinker away on...
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Hello everyone! It looks like I'm due to write up a new status update, so let's jump right into it! BEANS! If you didn't hear, there is a Beans plushie from Mak...
Twitter YouTube Discord > DEVLOG: CHAPTER 1 PLUS < Hi everyone! Today I wanted to show you some teasers for the expanded version of Chapter 1! It will feature a...
Hello everyone, I have a new announcement for all of you. I would like to inform you that all the levels for vol.02 are finished. I still have to finish the end...
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